Promo Turnaround: Joshua Farmer
Lunatics Project (Channel) | 1 views | 2022-05-31
Character model turnaround for Dr. Sarah Allison, from "Lunatics!" (no sound)
Character model turnaround for Dr. Sarah Allison, from "Lunatics!" (no sound)
Turnaround for International Space Foundation founder and colonist Rob Lerner. Written: Rosalyn Hunter Character Design: Daniel Fu Model: Bela Szabo, Keneisha Perry Rig: Keneisha Perry Turnaround Animation: Terry Hancock (no sound)
Testing out a style for a promo video with a character turn-around video. Character of "Hiromi Aoki Lerner" from "Lunatics!" Concept: Rosalyn Hunter Art Design: Daniel Fu Model: Bela Szabo, Keneisha Perry Art Direction: Terry Hancock (no...
The dynamic paint texture used to key the dynamic paint reveal effect.
After much more experimentation, I've manage a very slight improvement in the writing animation, and also of course added a simple rigged pen to follow the motion (though this is probably not the pen I'll use in the production shot). I didn't want...
Test using Blender's dynamic paint to reveal an already prepared signature graphic (no sound). The timing is fairly close to what I want, though it might need some tweaking. The biggest problem is that the brush is revealing some parts before the...
Three-camera animation test. Footage was rendered in Blender from three camera views of the same animated motion. The footage was spaced-out to allow for process editing effects (dissolves). The final edit was completed in Kdenlive, by overlapping...
This is to go with our latest [Patreon Update](https://www.patreon.com/posts/october-1069928) update on our Patreon account ( http://www.patreon.com/lunatics ). The acceleration jump in the previous video has been fixed, and I've corrected the ...
Lunatics Pilot Episode - "No Children in Space" - Storyboard Animatic (Part 3 of 4) See also the Preview Trailer, for the production in progress. Storyboard animatic (extremely quick, low-budget animation produced as a guide for later full a...
Lunatics Pilot Episode - "No Children in Space" - Storyboard Animatic (Part 1 of 4) See also the Preview Trailer, for the production in progress. Storyboard animatic (extremely quick, low-budget animation produced as a guide for later full a...
Concept drawings of "Hiromi Aoki Lerner" For ["Lunatics!"](https://lunatics.tv), by Daniel Fu. [CC By-SA 3.0](http://creativecommons.org/licenses/by-sa/3.0).
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A simple time lapse video shot on Federal Hill in Baltimore MD, August 5, 2017
A slowly evolving loop that builds from the painfully mundane to the end of the world.
Travaux Bac PRO en arts appliqués
Travaux Bac PRO en arts appliqués
Travaux Bac PRO en arts appliqués
Apocalypse Animated by Nina Paley https://apocalypseanimated.com/ https://archive.org/details/apocalypse-animated-clips-hd CC-BY-SA-4.0
This was a video I prepared, originally as part of the 2-Minute Tutorial series. But I never posted it, because: 1) it was not technically a tutorial, 2) it uses a lot of copyrighted source art I wasn't sure about publishing (even tho...
Keneisha Perry has redesigned the facial rigs for Lunatics, replacing the original shape-key-based rigs with a simpler skeletal rig. This is faster to apply and may be simpler to animate. They still work with Papagayo, as this demo shows. She's al...
Draft of ambient audio loop for the photosynthetic algal reactor in the colony (it's a tank full of algae with air bubbled through it to pick up oxygen from photosynthesis). Made from multiple original recordings mixed, equalized, and looped in A...
This is a test of some concepts for animating Rob Lerner for our title sequence. I'm not 100% happy with any of these, but there's some interesting effects. The "wiggle" effect is created by using two separate animated Freestyle settings and sw...
I'm working my way through the animation learning curve! For ["Lunatics!" Open Movie Project](http://lunatics.tv). This is the new model of Georgiana for the Baikonur scenes in "No Children in Space", with the updated body/face rig which we ar...
This is a test render of this shot in its present state. It's very definitely "work-in-progress", but I need to see fully rendered animation now and then to get a better feel for how things are working. The initial bump from the slack being pulled...