early sculpt
Sketches | 2 views | 2022-05-23
I am still roughing in anatomy and getting proportions down. This is a quick animation to help see some of the problems.
I am still roughing in anatomy and getting proportions down. This is a quick animation to help see some of the problems.
More nothing. Messing around with magnetism and the compositor. So much gross stuff I need to fix, not sure on all the best practices for compositing.
Same as yesterday but with a background that allows you to see the camera movement
Continuing to play with different kinds of particles. The camera moves around a lot but you cannot tell. There was supposed to be a bunch of slowly floating particles hanging in space so you could see camera motion but I guess I forgot to click ...
I can't nearly express how deeply unsatisfying this is to me.
Added a slightly more interesting environment. I did a procedural generation version but I couldn't get the collision mesh to match up with the displayed mesh so I just made a little park in Blender. It just plopped in and worked right away. Go...
The only clever thing here is that I figured out how to make particles emit smoothly along the path of travel no matter how fast the rocket is moving, instead of pooting them out in big discrete packets every time the physics updates. This was ac...
Orbital velocity around the asteroid depends on its radius but can be less than the character's sprinting speed. It's a lot of fun to take big suborbital hops around the asteroid. You can't thrust when you're not touching the ground and there is...
A portrait of an ex, terminal_fool, aka random_self, "playing" Carmegeddon II, Carpocalypse Now.
Experimenting with volumetrics in Eevee.
This is my first ever recognizable likeness. You don't know the model so you'll just have to take my word on this. It has taken one week so far but there’s still a lot more I can do with it. I haven’t even turned off symmetry and put any of the...
I took an (unintended) break from Blender to work on some IT debt I need to pay off before summer. I found it kind of hard to get back into the art grind after I lost the habit. I decided to do a sketch without any models or plans or all that bo...
Nothing special today. I'll try less exposure next time.
2023-08-31 Status of "Soyuz Rollout" sequence from the pilot episode, "No Children in Space". Probably final animation? There are obviously things that could be improved, but I need to move on to other stuff. Rendered and pre-composited, wit...
This is a test animation of my physics-based simulation rig for Georgiana's toy "space bunny" from the "Lunatics!" pilot. I was having difficulty animating this realistically, so I decided to try simulating it. The idea is that the core of the ...
Test of the rocket plume effect with the Soyuz launch vehicle, which is the first shot in the "Soyuz Flight" sequence (SF) in "Lunatics!" episode 1 (it's in "block 3" because of editing changes -- block 1 groups all the cabin interior shots). T...
Completed rocket-plume effect, from three different angles, with the sound effect. [NOTE (2022): Getting a decent non-photorealistic, but compelling, rocket plume special animation effect to match our 3D-anime-ish style was a challenge I spent ...
Revised rocket plume effect, test animation (no audio). After a lot of experimentation, I settled on this very simple effect as the most appropriate. It's mostly just a moving texture with a four-color ramp. [NOTE (2022): this is NOT the final ...
This is topical summary of my worklog screencasts for the entire process of creating the Sky Rig for the "timelapse" sequences in the "Lunatics!" pilot. This includes a lot of missteps, but doesn't include research or tutorial training time, altho...
The dynamic paint texture used to key the dynamic paint reveal effect.
After much more experimentation, I've manage a very slight improvement in the writing animation, and also of course added a simple rigged pen to follow the motion (though this is probably not the pen I'll use in the production shot). I didn't want...
Test using Blender's dynamic paint to reveal an already prepared signature graphic (no sound). The timing is fairly close to what I want, though it might need some tweaking. The biggest problem is that the brush is revealing some parts before the...