Reggae Fest - 11 Novembre 2022 1h40 - Junior Roy
Reggae-By-Ju_ | 1 views | 2022-11-13
Junior Roy au cabaret Sauvage Reggae Fest le 11 novembre 2022
Junior Roy au cabaret Sauvage Reggae Fest le 11 novembre 2022
Un brise vue qui vole au vent, il n'est plus retenu que par quelques fils et menace de se décrocher d'un jour à l'autre
I wanted to document the **current exterior state** the city of **Lorville** on Hurston (or Stanton I) is in prior to the announced updates being presented at Citizencon 2952. Also, the planet shots are just something else, so I included them to ...
Orbital velocity around the asteroid depends on its radius but can be less than the character's sprinting speed. It's a lot of fun to take big suborbital hops around the asteroid. You can't thrust when you're not touching the ground and there is...
Tried to make a toon shader in blender. Here is the video that I used to make it. https://www.youtube.com/watch?v=sJTEJKQ0lYw Also added some new settings for the tracker.
Added a slightly more interesting environment. I did a procedural generation version but I couldn't get the collision mesh to match up with the displayed mesh so I just made a little park in Blender. It just plopped in and worked right away. Go...
The only clever thing here is that I figured out how to make particles emit smoothly along the path of travel no matter how fast the rocket is moving, instead of pooting them out in big discrete packets every time the physics updates. This was ac...
Same as yesterday but with a background that allows you to see the camera movement
Continuing to play with different kinds of particles. The camera moves around a lot but you cannot tell. There was supposed to be a bunch of slowly floating particles hanging in space so you could see camera motion but I guess I forgot to click ...
I can't nearly express how deeply unsatisfying this is to me.
More nothing. Messing around with magnetism and the compositor. So much gross stuff I need to fix, not sure on all the best practices for compositing.
This weekend I rewrote my old tracker for Blender that uses tracking data from VTube Studio. I would say it works more clean than before.
Typing while focusing on movement rather than word-per-minute.
A 10-minute overview of the production and development work I did for "Lunatics!" and related projects in 2021. Happy New Year!
Screencast logs of April, sorted out by project: 38.6 hrs on "Lunatics!" Production: mainly the "LA-Launch" and "SF-SoyuzFlight" sequences, and then constructing a new whole-episode animatic. 25.3 hrs on Anansi Blender Extensions add-on (ABX...
Test of the rocket plume effect with the Soyuz launch vehicle, which is the first shot in the "Soyuz Flight" sequence (SF) in "Lunatics!" episode 1 (it's in "block 3" because of editing changes -- block 1 groups all the cabin interior shots). T...
Completed rocket-plume effect, from three different angles, with the sound effect. [NOTE (2022): Getting a decent non-photorealistic, but compelling, rocket plume special animation effect to match our 3D-anime-ish style was a challenge I spent ...
Revised rocket plume effect, test animation (no audio). After a lot of experimentation, I settled on this very simple effect as the most appropriate. It's mostly just a moving texture with a four-color ramp. [NOTE (2022): this is NOT the final ...