Maëlle et César
Main clg.brel_chazelle channel | 69 views | 2022-10-16
Atelier animation du collège Jacques Brel à Chazelles sur Lyon
Atelier animation du collège Jacques Brel à Chazelles sur Lyon
atelier animation collège jacques brel à chazelles sur Lyon
atelier animation collège jacques brel à Chazelles sur Lyon
atelier animation collège jacques brel
La Performance "Walking down the street" est le fruit d'une collaboration entre Jean-Marie Colin (compositeur et photographe), Lina Rahal (danseuse) et Bernard Serpette (chercheur en informatique au Scrime-Labri) et est portée par le Collectif Cha...
I got the camera and control code cleaned up a bit and it flies really nice without the mouse now. I intend to implement a virtual joystick to allow play with only the mouse, on phones, etc. I think the compass works? It takes you someplace I...
Rentrée des 6ème 2022-23 collège Jacques Brel à Chazelles-sur-Lyon
New features include the new world gen, new front end, alternate control scheme, and sound effects.
I'm annoyed many things aren't working but the lunar lander mode is kind of fun right now.
Monday morning demo showing some of the recent development with narration.
The first ever winning round of the checkpoints mode of whatever this game is called!
Orbital velocity around the asteroid depends on its radius but can be less than the character's sprinting speed. It's a lot of fun to take big suborbital hops around the asteroid. You can't thrust when you're not touching the ground and there is...
Progress demo with narration! Please click the like button. It doesn't make me any money or promote my video, it just makes me happy. :-D
Quick demo of the planet shader I made this morning
Added a slightly more interesting environment. I did a procedural generation version but I couldn't get the collision mesh to match up with the displayed mesh so I just made a little park in Blender. It just plopped in and worked right away. Go...
The only clever thing here is that I figured out how to make particles emit smoothly along the path of travel no matter how fast the rocket is moving, instead of pooting them out in big discrete packets every time the physics updates. This was ac...
Procedural animation in Blender cannot get rewritten soon enough for me. So painful. Rendered in Eevee and I should have probably used billboard smoke particles instead of just static 3-way crossed. Or maybe if I coulda rotated them randomly.
Same as yesterday but with a background that allows you to see the camera movement
Continuing to play with different kinds of particles. The camera moves around a lot but you cannot tell. There was supposed to be a bunch of slowly floating particles hanging in space so you could see camera motion but I guess I forgot to click ...
I can't nearly express how deeply unsatisfying this is to me.
More nothing. Messing around with magnetism and the compositor. So much gross stuff I need to fix, not sure on all the best practices for compositing.
Official video: https://www.youtube.com/watch?v=58rP44NSNNs