Testing for my website
Grafo 3D | 20 views | 2023-11-13
Little test for an animated background for my website :)
Little test for an animated background for my website :)
Il video, realizzato pr la vetrina olografica di Codex4D, rappresenta un personaggio che gioca con una lente di ingrandimento sulle miniatura delle carte 21v-22r del Libro d'Ore, Ms459, conservato presso la Biblioteca Angelica di Roma. E' un libro...
This is topical summary of my worklog screencasts for the entire process of creating the Sky Rig for the "timelapse" sequences in the "Lunatics!" pilot. This includes a lot of missteps, but doesn't include research or tutorial training time, altho...
Doing some world design. Did a render for fun.
This is a test animation of my physics-based simulation rig for Georgiana's toy "space bunny" from the "Lunatics!" pilot. I was having difficulty animating this realistically, so I decided to try simulating it. The idea is that the core of the ...
2023-08-31 Status of "Soyuz Rollout" sequence from the pilot episode, "No Children in Space". Probably final animation? There are obviously things that could be improved, but I need to move on to other stuff. Rendered and pre-composited, wit...
I took an (unintended) break from Blender to work on some IT debt I need to pay off before summer. I found it kind of hard to get back into the art grind after I lost the habit. I decided to do a sketch without any models or plans or all that bo...
A series of sunrises of the last month. Captured by auto hdr webcam.
A little animation I did to have an animated background for my website: https://grafo.zone
A portrait of an ex, terminal_fool, aka random_self, "playing" Carmegeddon II, Carpocalypse Now.
Completed rocket-plume effect, from three different angles, with the sound effect. [NOTE (2022): Getting a decent non-photorealistic, but compelling, rocket plume special animation effect to match our 3D-anime-ish style was a challenge I spent ...
Kero from Cardcaptor Sakura in a low poly style! Loved that anime when I was a kid hehehe Hope you liked it!
Nothing special today. I'll try less exposure next time.
this shit took too long to render and i didn't even enable subsurface scattering
The only clever thing here is that I figured out how to make particles emit smoothly along the path of travel no matter how fast the rocket is moving, instead of pooting them out in big discrete packets every time the physics updates. This was ac...
Revised rocket plume effect, test animation (no audio). After a lot of experimentation, I settled on this very simple effect as the most appropriate. It's mostly just a moving texture with a four-color ramp. [NOTE (2022): this is NOT the final ...
I am still roughing in anatomy and getting proportions down. This is a quick animation to help see some of the problems.
Continuing to play with different kinds of particles. The camera moves around a lot but you cannot tell. There was supposed to be a bunch of slowly floating particles hanging in space so you could see camera motion but I guess I forgot to click ...
I can't nearly express how deeply unsatisfying this is to me.
Orbital velocity around the asteroid depends on its radius but can be less than the character's sprinting speed. It's a lot of fun to take big suborbital hops around the asteroid. You can't thrust when you're not touching the ground and there is...
Revisiting this part of the project, now that I understand Blender texture nodes and other data structures better. This is a simple animation meant to represent the lander's retro rocket firing and stirring up dust on the Lunar surface. This is me...
This is a test of a flickering-monitor effect on the Mission Control Room set. Created for the "Lunatics!" animated pilot ( http://lunatics.tv ). It's really just a 2-second test, repeated 20 times, so you have some time to look at it. I'm not ...