Niño Amor - Axel Fiks [Lyric Video]
Waifusm | 2 views | 2022-09-03
Featuring: Indigo - Misskey Treebird-tan - Treebird GS-tan - GnuSocial Pleroma-tan - Pleroma Con música tomada sin permiso de Axel Fiks.
Featuring: Indigo - Misskey Treebird-tan - Treebird GS-tan - GnuSocial Pleroma-tan - Pleroma Con música tomada sin permiso de Axel Fiks.
I'm annoyed many things aren't working but the lunar lander mode is kind of fun right now.
Introduction de l'escape game Epouvant'ART, sur la thématique des arts et de la musique, disponible sur l'application PégaseLab à destination des élèves de maternelle. Kit de prise en main : www...
Monday morning demo showing some of the recent development with narration.
The first ever winning round of the checkpoints mode of whatever this game is called!
Orbital velocity around the asteroid depends on its radius but can be less than the character's sprinting speed. It's a lot of fun to take big suborbital hops around the asteroid. You can't thrust when you're not touching the ground and there is...
Progress demo with narration! Please click the like button. It doesn't make me any money or promote my video, it just makes me happy. :-D
A test render of a 3d scanned tomato plant with a few dust particles. Was going for a noir/monochrome style here. May be used for a future music video.
Some crystals floating on the sea. I used this animation in my TELE83 video "Das Leuchten".
Some crystals floating on the sea. I used this animation in my TELE83 video "Das Leuchten".
Some crystals floating on the sea. I used this animation in my TELE83 video "Das Leuchten".
Quick demo of the planet shader I made this morning
Added a slightly more interesting environment. I did a procedural generation version but I couldn't get the collision mesh to match up with the displayed mesh so I just made a little park in Blender. It just plopped in and worked right away. Go...
The only clever thing here is that I figured out how to make particles emit smoothly along the path of travel no matter how fast the rocket is moving, instead of pooting them out in big discrete packets every time the physics updates. This was ac...
Procedural animation in Blender cannot get rewritten soon enough for me. So painful. Rendered in Eevee and I should have probably used billboard smoke particles instead of just static 3-way crossed. Or maybe if I coulda rotated them randomly.
An experiment with combining MidJourney renders in Gnu IMP, extracted from my daily worklog screencasts, set to "Cosmo Zoo" from Olga Scotland's "Iron Flowers from Sirius" This was purely a "proof of principle" for the workflow, and not part of...
Log Extract (Annotated Screencast, derived from my Worklogs) of the creation of a 3D prop, based on a render from the prompt-driven generative art AI service MidJourney. The render is created, using MidJourney. Then it is converted into text...
Same as yesterday but with a background that allows you to see the camera movement
Continuing to play with different kinds of particles. The camera moves around a lot but you cannot tell. There was supposed to be a bunch of slowly floating particles hanging in space so you could see camera motion but I guess I forgot to click ...
I can't nearly express how deeply unsatisfying this is to me.
More nothing. Messing around with magnetism and the compositor. So much gross stuff I need to fix, not sure on all the best practices for compositing.