GoodMorningOverdose - Episode: January 2024
mixed_shorts_snacks | 7 views | 2024-02-01
A series of sunrises of the last month. Captured by auto hdr webcam.
A series of sunrises of the last month. Captured by auto hdr webcam.
A little animation I did to have an animated background for my website: https://grafo.zone
Little test for an animated background for my website :)
Une vidéo qui montre l'usage de l'extension Quick Web Search, permettant de lancer une recherche dans un navigateur web directement depuis la zone de rechercher de Gnome
The title say it all. This was one of the first 3d models I did and it was a lot of fun to make!
Little scene I made a while ago of a character for a (maybe) future game in a campfire
Nothing special today. I'll try less exposure next time.
Kero from Cardcaptor Sakura in a low poly style! Loved that anime when I was a kid hehehe Hope you liked it!
2023-08-31 Status of "Soyuz Rollout" sequence from the pilot episode, "No Children in Space". Probably final animation? There are obviously things that could be improved, but I need to move on to other stuff. Rendered and pre-composited, wit...
Il video, realizzato pr la vetrina olografica di Codex4D, rappresenta un personaggio che gioca con una lente di ingrandimento sulle miniatura delle carte 21v-22r del Libro d'Ore, Ms459, conservato presso la Biblioteca Angelica di Roma. E' un libro...
This is a test animation of my physics-based simulation rig for Georgiana's toy "space bunny" from the "Lunatics!" pilot. I was having difficulty animating this realistically, so I decided to try simulating it. The idea is that the core of the ...
low effort, might remake later
this shit took too long to render and i didn't even enable subsurface scattering
Doing some world design. Did a render for fun.
Orbital velocity around the asteroid depends on its radius but can be less than the character's sprinting speed. It's a lot of fun to take big suborbital hops around the asteroid. You can't thrust when you're not touching the ground and there is...
Added a slightly more interesting environment. I did a procedural generation version but I couldn't get the collision mesh to match up with the displayed mesh so I just made a little park in Blender. It just plopped in and worked right away. Go...
The only clever thing here is that I figured out how to make particles emit smoothly along the path of travel no matter how fast the rocket is moving, instead of pooting them out in big discrete packets every time the physics updates. This was ac...
Same as yesterday but with a background that allows you to see the camera movement
Continuing to play with different kinds of particles. The camera moves around a lot but you cannot tell. There was supposed to be a bunch of slowly floating particles hanging in space so you could see camera motion but I guess I forgot to click ...
I can't nearly express how deeply unsatisfying this is to me.
More nothing. Messing around with magnetism and the compositor. So much gross stuff I need to fix, not sure on all the best practices for compositing.