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We Need To Talk (Game Design) - Devlog 12 by Let's Talk Game Design (Archive)
14:23

We Need To Talk (Game Design) - Devlog 12

Let's Talk Game Design (Archive)   |   0 views   |   2022-05-29

We need to talk about reIterate(), my Steam game that I'm using to show off my game design skills. In this devlog (which isn't really a devlog), I'll be answering your questions in a Q&A format about reIterate(), game design, Steam, release date, ...

I Made A Game About NOTHING - A Devlog by Let's Talk Game Design (Archive)
05:43

I Made A Game About NOTHING - A Devlog

Let's Talk Game Design (Archive)   |   0 views   |   2022-05-29

Game design is hard, and it's harder when you want to make a game about NOTHING at all. Is it possible? Well, you'll have to find out, won't you? That's what the video is for. ...What day is it today, by the way? PLAY THE GAME ►►►https://dedhedz...

How To Play Games Like A Game Designer by Let's Talk Game Design (Archive)
11:06

How To Play Games Like A Game Designer

Let's Talk Game Design (Archive)   |   0 views   |   2022-05-29

Game design can be tricky. Playing games can be fun! So how do you become a game designer by playing games? Well, try this ONE TRICK that the GAMES INDUSTRY DOESN'T WANT YOU TO KNOW ABOUT. That description makes me feel dirty. I promise, the vi...

Making And Releasing My First Mobile Game by Let's Talk Game Design (Archive)
10:31

Making And Releasing My First Mobile Game

Let's Talk Game Design (Archive)   |   0 views   |   2022-05-29

I decided that making and releasing my first mobile game was the best use of my time this week, so enjoy this colourful, casual mobile experience. GET THE GAME HERE ►►► https://play.google.com/store/apps/details?id=com.ltgd.lofireworks WISHLIST...

Candy Crush Saga in 2021 #shorts by Let's Talk Game Design (Archive)
01:00

Candy Crush Saga in 2021 #shorts

Let's Talk Game Design (Archive)   |   0 views   |   2022-05-29

Candy Crush Saga was *everywhere* for a long time, using its nefarious game design and psychological manipulation tactics to sucker in your mom to spending all of her bingo money on 'boosts'. Let's explore how good that is(n't). WISHLIST reIterat...

How To Design Difficulty For 2D Platformers - Devlog 11 by Let's Talk Game Design (Archive)
13:58

How To Design Difficulty For 2D Platformers - Devlog 11

Let's Talk Game Design (Archive)   |   0 views   |   2022-05-29

Game design tutorial time. In this episode, how to design difficulty for your 2D platformer. We'll go in-depth on level design, difficulty design, how difficulty is calculated and what you can do to make sure it 'works' the way you want it to, all...

Playing YOUR Games (Again) by Let's Talk Game Design (Archive)
11:29

Playing YOUR Games (Again)

Let's Talk Game Design (Archive)   |   1 views   |   2022-05-29

Game Design under a microscope as I play and analyse YOUR games that you've submitted to the Let's Talk Game Design Discord server! Is your game design on point? Do your level designs need work? Are your game mechanics just utterly broken? All of ...

Doodle Jump in 2021 #shorts by Let's Talk Game Design (Archive)
01:00

Doodle Jump in 2021 #shorts

Let's Talk Game Design (Archive)   |   0 views   |   2022-05-29

Doodle Jump came out a long time ago on mobile, via android and iOS, and it might be one of your earliest gaming memories, if you're a little/young person. Let's talk game design, as it pertains to Doodle Jump, and why this tilt-based auto-jumper ...

Battling YouTube To Celebrate 5000 Subscribers by Let's Talk Game Design (Archive)
06:13

Battling YouTube To Celebrate 5000 Subscribers

Let's Talk Game Design (Archive)   |   0 views   |   2022-05-29

Game Design has got us all the way to 5,000 subscribers on YouTube. Time to celebrate! Possibly by pinging 400+ people at once. Whoops. PLAY THE GAME ►►► https://dedhedzed.itch.io/5000-souls WISHLIST reIterate() ON STEAM ►►► https://store.steampo...

Failing At A Gamejam - Wowie Jam 3.0 Devlog by Let's Talk Game Design (Archive)
06:53

Failing At A Gamejam - Wowie Jam 3.0 Devlog

Let's Talk Game Design (Archive)   |   0 views   |   2022-05-29

When game design fails, and gamedev gets tough, we still have to make progress. Jonas Tyroller's Wowie Jam was on this last weekend, and as a gamejam veteran, I had to enter. Find out how that went! PLAY THE GAME ►►► https://dedhedzed.itch.io/bee...

Temple Run in 2021 #shorts by Let's Talk Game Design (Archive)
00:59

Temple Run in 2021 #shorts

Let's Talk Game Design (Archive)   |   0 views   |   2022-05-29

Temple Run wowed us with game design at a mobile level back in whatever year that was, showing that games could be mobile AND fun. How does it stack up in 2021 and what lessons have we learned from Temple Run's success?

My First EVER Game - Reviewed and Remade by Let's Talk Game Design (Archive)
11:26

My First EVER Game - Reviewed and Remade

Let's Talk Game Design (Archive)   |   0 views   |   2022-05-29

Game development and game design started for me over ten years ago, so let's go all the way back to the start, to my first gamedev project. Awesome Bob, a masocore 2D platformer. Oh dear. WISHLIST reIterate() ON STEAM ►►► https://store.steampower...

Flappy Bird in 2021 #shorts by Let's Talk Game Design (Archive)
01:00

Flappy Bird in 2021 #shorts

Let's Talk Game Design (Archive)   |   0 views   |   2022-05-29

Remember Flappy Bird, the hit mobile game from 2013? Are you shocked it was as far back as 2013? Join me in this brief retrospective of Flappy Bird's impact on the gaming audience, and a discussion on whether it was any good or not. DISCORD LINK...

The Legend of Zelda (NES) - The Definitive Playthrough **FINALE** by Let's Talk Game Design (Archive)
14:41

The Legend of Zelda (NES) - The Definitive Playthrough **FINALE**

Let's Talk Game Design (Archive)   |   0 views   |   2022-05-29

The Legend of Zelda has its 35th Anniversary, and while Nintendo might've announced Skyward Sword HD to 'celebrate', I've been doing the definitive let's play of the Legend of Zelda for the NES, where the series all started, 35 years ago. This is ...

Making A Single Player Co-Op Game - Brackeys Game Jam 2021.1 Devlog by Let's Talk Game Design (Archive)
08:40

Making A Single Player Co-Op Game - Brackeys Game Jam 2021.1 Devlog

Let's Talk Game Design (Archive)   |   0 views   |   2022-05-29

Game design in a rapid amount of time, as we pivot from one idea to the other to deal with game development burnout. It's been a rough week, and I'm excited to tell you the story. PLAY A SYMMETRY ON ITCH.IO ►►► https://itch.io/jam/brackeys-5/rate...

The Legend of Zelda (NES) - The Definitive Playthrough (Part Two) by Let's Talk Game Design (Archive)
16:37

The Legend of Zelda (NES) - The Definitive Playthrough (Part Two)

Let's Talk Game Design (Archive)   |   0 views   |   2022-05-29

The Legend of Zelda Game Design Analysis continues in part two of our Legend of Zelda NES Let's Play. This time, we finally get to level 2 and actually do some things! DISCORD LINK ►►► https://discord.gg/QezN7wTHzj FOLLOW ME ON TWITTER ►►► https:...

Understanding Difficulty in Games - Devlog 10 by Let's Talk Game Design (Archive)
15:07

Understanding Difficulty in Games - Devlog 10

Let's Talk Game Design (Archive)   |   0 views   |   2022-05-29

Game design in practice again, this time understanding and designing difficulty in games. We'll look at Minecraft, Mega-Man, Mario (all the M's) while going over reIterate()'s progress since moving engine, and all without mentioning Dark Souls onc...

The Legend of Zelda (NES) - The Definitive Playthrough (Part One) by Let's Talk Game Design (Archive)
19:24

The Legend of Zelda (NES) - The Definitive Playthrough (Part One)

Let's Talk Game Design (Archive)   |   0 views   |   2022-05-28

The Legend of Zelda is a legendary (ha!) piece of game design that has stood the test of time for 35 years. In this Let's Play (I guess) I'm going back to the NES classic to revisit exactly what makes Zelda so iconic. DISCORD LINK ►►► https://dis...

Playing YOUR Games To Celebrate 4,000 Subscribers by Let's Talk Game Design (Archive)
13:07

Playing YOUR Games To Celebrate 4,000 Subscribers

Let's Talk Game Design (Archive)   |   1 views   |   2022-05-28

Game design is universal, and some of you are some talented indie gamedevs. So much so that you've sent me your indie games to have a look at and analyse the game design, in the way that I guess I'm known for. So join me in celebrating 4000 subscr...

Making Golf FUN - Blackthornprod Jam Devlog by Let's Talk Game Design (Archive)
08:24

Making Golf FUN - Blackthornprod Jam Devlog

Let's Talk Game Design (Archive)   |   0 views   |   2022-05-28

BlackThornProd had their third gamejam this last week, and of course, I entered. Gamejams are great places to flex your game design and gamedev muscles, so check out this devlog to see how I, with the help of a good friend of mine, FIXED golf. F...

Making A Game In 10 MINUTES - A Devlog by Let's Talk Game Design (Archive)
13:16

Making A Game In 10 MINUTES - A Devlog

Let's Talk Game Design (Archive)   |   0 views   |   2022-05-28

Game design pushed to its limit. Can we make a game in just TEN MINUTES? Gamedev in overdrive! Turbo mode, engaged! Inspired by Brackeys, Blackthornprod, Jonas Tyroller and countless other Gamedev YouTubers, this video features me trying to make a...

I Deleted My ENTIRE Game - Devlog 9 by Let's Talk Game Design (Archive)
12:22

I Deleted My ENTIRE Game - Devlog 9

Let's Talk Game Design (Archive)   |   0 views   |   2022-05-28

My game is deleted. Game design is over. At least, as far as YOU know. Game development may continue, who knows? Well, YOU'LL know if you watch this video... DISCORD: https://discord.gg/QezN7wTHzj MUSIC ATTRIBUTIONS: Ultralounge & Werq by Kevin ...

Making A Game In ONE HOUR - A Devlog by Let's Talk Game Design (Archive)
09:11

Making A Game In ONE HOUR - A Devlog

Let's Talk Game Design (Archive)   |   0 views   |   2022-05-28

Game design and game development is hard, but putting a time limit on it is somehow even harder. Can I make a game in one hour? Sixty minutes? However many seconds? Come find out! PLAY MOONFISTER HERE: https://dedhedzed.itch.io/moonfister MUSIC ...

10 YEARS Of Making Games by Let's Talk Game Design (Archive)
20:15

10 YEARS Of Making Games

Let's Talk Game Design (Archive)   |   0 views   |   2022-05-28

I've been developing games for TEN YEARS, which is a very long time. I thought it'd be nice to look back over ten years of gamedev and game design, to see what lessons I can learn from my past. It's really, really embarrassing. MUSIC ATTRIBUTIONS...