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Releasing My Game On Steam - Actual Footage! - #shorts by Let's Talk Game Design (Archive)
00:57

Releasing My Game On Steam - Actual Footage! - #shorts

Let's Talk Game Design (Archive)   |   0 views   |   2022-05-30

I'm releasing my game on Steam! And you can watch me do it, in actual footage of this indie game dev Steam release, in case you've never seen it before. BUY reIterate() ON STEAM NOW: https://store.steampowered.com/app/1531620/reIterate/

Game Idea To STEAM RELEASE - 1 Year Of Game Development (And A Bit) by Let's Talk Game Design (Archive)
22:36

Game Idea To STEAM RELEASE - 1 Year Of Game Development (And A Bit)

Let's Talk Game Design (Archive)   |   0 views   |   2022-05-30

1 Year of Game Development. Long time! It's another reIterate() devlog! Looking back over the lessons learned in ONE YEAR (and a bit) of game development, where we started, where we've ended up, and what that means for the game's quality and visio...

How To STAY MOTIVATED Making Videogames by Let's Talk Game Design (Archive)
13:42

How To STAY MOTIVATED Making Videogames

Let's Talk Game Design (Archive)   |   0 views   |   2022-05-30

Time for some indie gamedev motivation! Sometimes, your motivation leaves you during development. We've all been there. So here are my TOP 5 ways of maintaining your motivation when, as a solo indie game developer, it starts to run away from you. ...

NEVER Do This With 2D Platformers! by Let's Talk Game Design (Archive)
11:41

NEVER Do This With 2D Platformers!

Let's Talk Game Design (Archive)   |   0 views   |   2022-05-30

2D platformers demand a certain degree of control. When controlling said 2D platformer, NEVER ever use an analogue stick, for reasons I will now outline, because I'm on a rant. WISHLIST reIterate() ON STEAM ►►► https://store.steampowered.com/app/...

LTGD Game Of The Year 2021 - #shorts by Let's Talk Game Design (Archive)
00:44

LTGD Game Of The Year 2021 - #shorts

Let's Talk Game Design (Archive)   |   0 views   |   2022-05-30

It's end of the year awards time, again! I'm too busy getting reIterate() ready for launch to do a 'proper' video, so just go buy the game I put here, because it's fantastic and I haven't stopped playing it since it came out. WISHLIST reIterate()...

How To Do Sound Design For Your Indie Game - Devlog 16 by Let's Talk Game Design (Archive)
15:31

How To Do Sound Design For Your Indie Game - Devlog 16

Let's Talk Game Design (Archive)   |   0 views   |   2022-05-30

Sound design for your indie game is INCREDIBLY important, but maybe you don't know how to design sounds for your gamedev project in a way that makes sense. In this devlog, don't worry, I'll walk you through the whole process. Because I'm nice like...

Solo Indie Gamedevs are working TOO HARD by Let's Talk Game Design (Archive)
12:01

Solo Indie Gamedevs are working TOO HARD

Let's Talk Game Design (Archive)   |   0 views   |   2022-05-30

Are you a solo indie gamedev? Working hard on your game? Feeling bad about it? Stop feeling bad about it. Let me tell you why you should be proud of yourself, and what you're doing SO RIGHT. I WAS going to put this on my second channel, but it's ...

My Steam Game Is Cancelled - Devlog 15 by Let's Talk Game Design (Archive)
16:04

My Steam Game Is Cancelled - Devlog 15

Let's Talk Game Design (Archive)   |   0 views   |   2022-05-30

My dream Steam game is cancelled, and everything is terrible forever. Or is it? I mean, it IS, and it isn't. You'll see. Watch the video! MY 'LIFE UPDATE' VIDEO ►►► https://www.youtube.com/watch?v=2AA9p_1vNhs BUY QUICKLY, QUACKLEY ON STEAM ►►► h...

E3 Showcase Presentation - Let's Talk Games Direct 2021 by Let's Talk Game Design (Archive)
30:14

E3 Showcase Presentation - Let's Talk Games Direct 2021

Let's Talk Game Design (Archive)   |   0 views   |   2022-05-30

E3 is here! For many of us, that means a hype showcase of all the things we want to purchase in the next 12 months. For many more, sadly, it means obscurity. But NOT ANYMORE! Join us for Let's Talk Games Direct, an E3 Presentation featuring games ...

How I Became A Game Publisher by Let's Talk Game Design (Archive)
06:29

How I Became A Game Publisher

Let's Talk Game Design (Archive)   |   0 views   |   2022-05-29

The story of how I became a game publisher for the newly released Quickly, Quackley!, a fast-paced retro-style aesthetic platform game available now, on Steam! GO BUY IT ►►► https://store.steampowered.com/app/1585830/Quickly_Quackley/ DISCORD LI...

Best (Free) Text-To-Speech for YouTubers And Game Developers by Let's Talk Game Design (Archive)
05:16

Best (Free) Text-To-Speech for YouTubers And Game Developers

Let's Talk Game Design (Archive)   |   0 views   |   2022-05-29

Let's investigate Text-To-Speech, because I literally can't 'talk' game design right now. Here's 11 of the best (free) options that I found for text-to-speech, if you want to form a coherent Youtube video or add in some decent, semi-believable voi...

Making the WORST GAME EVER by Let's Talk Game Design (Archive)
08:58

Making the WORST GAME EVER

Let's Talk Game Design (Archive)   |   0 views   |   2022-05-29

The Worst Game Ever is a hotly contested title, going between some very bad games, but which of them is the worst? What if I made a NEW Worst Game Ever, and then showed it to you, in a devlog? What if we did that? WISHLIST QUICKLY, QUACKLEY! ON S...

How To Deal With Feedback And Criticism - Devlog 14 by Let's Talk Game Design (Archive)
13:01

How To Deal With Feedback And Criticism - Devlog 14

Let's Talk Game Design (Archive)   |   0 views   |   2022-05-29

How to deal with feedback and criticism is the sort of thing that can drive a creative mad. Dealing with feedback, advice, critique and all of that is something none of us can avoid, so I thought in this devlog, we'd go over how you can keep yours...

You Can Play My Game NOW - Devlog 13 by Let's Talk Game Design (Archive)
12:30

You Can Play My Game NOW - Devlog 13

Let's Talk Game Design (Archive)   |   0 views   |   2022-05-29

The time has come, and my focus on game design has led to a demo, which you can play now, of my game. reIterate() is now playable, and you can play my game, right now, if you want. It's at the link below, but please watch the devlog first. Thanks....

Announcing A NEW CHANNEL - #shorts by Let's Talk Game Design (Archive)
01:00

Announcing A NEW CHANNEL - #shorts

Let's Talk Game Design (Archive)   |   1 views   |   2022-05-29

https://www.youtube.com/channel/UCQMFvnA2F_BBqDIGYDxQg_Q

The JUICIEST Game Ever - Juice-Off GameJam Devlog by Let's Talk Game Design (Archive)
09:53

The JUICIEST Game Ever - Juice-Off GameJam Devlog

Let's Talk Game Design (Archive)   |   0 views   |   2022-05-29

Juice in game design is a well-versed concept that we've touched upon before. I have made the juiciest game ever. At least, the most juice so far, anyway. By my standards. It's pretty juicy. Juice. Juicy game design. Kuzco's poison. PLAY THE GAME...

What NOT To Do In A GameJam - Ludum Dare 48 Devlog by Let's Talk Game Design (Archive)
10:37

What NOT To Do In A GameJam - Ludum Dare 48 Devlog

Let's Talk Game Design (Archive)   |   0 views   |   2022-05-29

I entered another gamejam, pushing my game design under pressure to the limit. Ludum Dare 48 was on, and I did... poorly. Here's what NOT to do in a gamejam, so you can learn from my mistakes. PLAY THE GAME ►►►https://ldjam.com/events/ludum-dare/...

Minecraft Game Design - Is It Still Good? by Let's Talk Game Design (Archive)
22:56

Minecraft Game Design - Is It Still Good?

Let's Talk Game Design (Archive)   |   0 views   |   2022-05-29

Minecraft is a pretty big deal. Its game design has kept it going in pop culture relevance for 12+ years, and Minecraft is now old enough to have people being nostalgic about it. Maybe people like me. Like Minecraft? Want to find out if... you act...

TOP 5 Ways To Get Inspiration For Gamejams And Gamedev by Let's Talk Game Design (Archive)
10:22

TOP 5 Ways To Get Inspiration For Gamejams And Gamedev

Let's Talk Game Design (Archive)   |   0 views   |   2022-05-29

Gamejam and gamedev inspiration can be tricky. Time for my Top 5 tips on how to get gamedev inspiration! How do you stay inspired, work around the gamejam theme, develop your game to the highest possible level and STILL keep your sanity? Well, de...

We Need To Talk (Game Design) - Devlog 12 by Let's Talk Game Design (Archive)
14:23

We Need To Talk (Game Design) - Devlog 12

Let's Talk Game Design (Archive)   |   0 views   |   2022-05-29

We need to talk about reIterate(), my Steam game that I'm using to show off my game design skills. In this devlog (which isn't really a devlog), I'll be answering your questions in a Q&A format about reIterate(), game design, Steam, release date, ...

I Made A Game About NOTHING - A Devlog by Let's Talk Game Design (Archive)
05:43

I Made A Game About NOTHING - A Devlog

Let's Talk Game Design (Archive)   |   0 views   |   2022-05-29

Game design is hard, and it's harder when you want to make a game about NOTHING at all. Is it possible? Well, you'll have to find out, won't you? That's what the video is for. ...What day is it today, by the way? PLAY THE GAME ►►►https://dedhedz...

How To Play Games Like A Game Designer by Let's Talk Game Design (Archive)
11:06

How To Play Games Like A Game Designer

Let's Talk Game Design (Archive)   |   0 views   |   2022-05-29

Game design can be tricky. Playing games can be fun! So how do you become a game designer by playing games? Well, try this ONE TRICK that the GAMES INDUSTRY DOESN'T WANT YOU TO KNOW ABOUT. That description makes me feel dirty. I promise, the vi...

Making And Releasing My First Mobile Game by Let's Talk Game Design (Archive)
10:31

Making And Releasing My First Mobile Game

Let's Talk Game Design (Archive)   |   0 views   |   2022-05-29

I decided that making and releasing my first mobile game was the best use of my time this week, so enjoy this colourful, casual mobile experience. GET THE GAME HERE ►►► https://play.google.com/store/apps/details?id=com.ltgd.lofireworks WISHLIST...

Candy Crush Saga in 2021 #shorts by Let's Talk Game Design (Archive)
01:00

Candy Crush Saga in 2021 #shorts

Let's Talk Game Design (Archive)   |   0 views   |   2022-05-29

Candy Crush Saga was *everywhere* for a long time, using its nefarious game design and psychological manipulation tactics to sucker in your mom to spending all of her bingo money on 'boosts'. Let's explore how good that is(n't). WISHLIST reIterat...