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NieR Replicant #11 by mezzo On Demand
03:33:21

NieR Replicant #11

mezzo On Demand   |   1 views   |   2022-09-21

Capture of the September 21 stream. This is the 11th stream in the NieR Replicant series.

NieR Replicant #10 – ENDING B by mezzo On Demand
03:56:56

NieR Replicant #10 – ENDING B

mezzo On Demand   |   0 views   |   2022-09-16

Capture of the September 16 stream. This is the 10th stream in the NieR Replicant series.

atmosphere 15.0 hekate 5.3.4 by youtube videos
11:13

atmosphere 15.0 hekate 5.3.4

youtube videos   |   1 views   |   2020-12-15

if you would like to support this channel click here: https:www.paypal.me/eradicatinglove 7zip download page: https://www.7-zip.org/ join my social medias and other platforms here: website: https://eradicatinglove.xyz facebook: https:/...

Diaries of a Spaceport Janitor, Part 3! - 2020/12/10 by Melissa's Game Streams
01:44:10

Diaries of a Spaceport Janitor, Part 3! - 2020/12/10

Melissa's Game Streams   |   0 views   |   2020-12-20

I made a smidge more progress in collecting the fetishes, but also really enjoyed just hanging out with chat. The playlist: https://irrsinn.video/videos/watch/playlist/bd267e1f-2138-4f1b-bfa8-29fb0eae8f70?playlistPosition=1 Diaries of a Spacep...

Future Proof Plays: Gris by Melissa's Game Streams
02:06:21

Future Proof Plays: Gris

Melissa's Game Streams   |   0 views   |   2020-12-21

Visually _stunning_. This is a gentle tale of moving forward with grief, and although I ended my session when I started to flub more jumps than I was succeeding at, this is a very gentle platformer. (I say this as someone who does not enjoy platfo...

How To Name Your Indie Game - Devlog 5 by Let's Talk Game Design (Archive)
12:06

How To Name Your Indie Game - Devlog 5

Let's Talk Game Design (Archive)   |   0 views   |   2020-11-23

Game design in practice again, as Devlog 5 features finally naming the game, and some level design insight as we put together our first level. Follow me on Twitter! @ZayneDoesThings MUSIC ATTRIBUTIONS: Ultralounge & Werq by Kevin MacLeod ...

How to FAIL at Game Design - Devlog 4 by Let's Talk Game Design (Archive)
11:04

How to FAIL at Game Design - Devlog 4

Let's Talk Game Design (Archive)   |   0 views   |   2020-11-21

The Game Design Devlog continues with some Absolute Failure! Including why I'm a bit useless, what's wrong with Watch_Dogs Legion, and a playable demo for Half-Life 3. Probably. All of this and more on Let's Talk Game Design! MUSIC ATTRIBUTI...

Dashing Fire by Blackthornprod - The LTGD Review by Let's Talk Game Design (Archive)
05:23

Dashing Fire by Blackthornprod - The LTGD Review

Let's Talk Game Design (Archive)   |   0 views   |   2020-11-21

Blackthornprod's Dashing Fire is out today on Steam, and I've played it so much that I'm ready to review it. BTP is well known for his YouTube Devlog series and I've been following this game closely, so I'm interested to see if it's any good. Hope...

What Is This Game Even ABOUT?! - Devlog 3 by Let's Talk Game Design (Archive)
11:03

What Is This Game Even ABOUT?! - Devlog 3

Let's Talk Game Design (Archive)   |   0 views   |   2020-11-21

Game design in action! Devlog Part 3 sees me trying to figure out what the intent of this game I'm making is, as I start to flesh out the concept and move towards a release of my as-yet unnamed 2D platformer for Steam! MUSIC ATTRIBUTIONS: Ultr...

How To Make Game Graphics When You're Bad At Art - Devlog 2 by Let's Talk Game Design (Archive)
10:35

How To Make Game Graphics When You're Bad At Art - Devlog 2

Let's Talk Game Design (Archive)   |   0 views   |   2020-11-21

Game design in practice, with the second Devlog episode for my as-yet-unnamed 2D platformer that I'm making just to get something up on Steam! IN THIS EPISODE: How do graphics work? How do you make good graphics when you can't draw at all? Wha...

Making and Releasing My First Steam Game - Devlog 1 by Let's Talk Game Design (Archive)
11:29

Making and Releasing My First Steam Game - Devlog 1

Let's Talk Game Design (Archive)   |   0 views   |   2020-11-21

Game design in practice, as I start to make my first game for release on Steam. It's an as-yet-unnamed 2D platformer, and I hope you'll come along with me on the journey of wherever it ends up. I hope you'll join me on the journey, and we'll se...

Game Design in Arcade Racing games by Let's Talk Game Design (Archive)
12:01

Game Design in Arcade Racing games

Let's Talk Game Design (Archive)   |   0 views   |   2020-11-21

Let's talk game design in arcade racing games! An in-depth look at the arcade racing subgenre, and the design elements that make them satisfying, addictive and... good. We'll investigate things like handling and presentation, while comparing t...

How To Succeed At GameJams - Ludum Dare 47 Devlog by Let's Talk Game Design (Archive)
07:38

How To Succeed At GameJams - Ludum Dare 47 Devlog

Let's Talk Game Design (Archive)   |   0 views   |   2020-11-21

If you like game design and development, you might want to enter gamejams. A gamejam is a great way to rapidly prototype something, flex your creative muscles and produce something in a short space of time that you can work on at a later date. It'...

How To Design Game Flow - Vimjam Devlog by Let's Talk Game Design (Archive)
08:03

How To Design Game Flow - Vimjam Devlog

Let's Talk Game Design (Archive)   |   0 views   |   2020-11-21

Want to know how to design game flow? Or maybe find out what game flow even IS? Or! Find out how I got in a 7-day Gamejam, designing a game from scratch. All of this and more, on this exciting episode of Let's Talk Game Design! You can play Glo...

I Put Super Mario Bros In The Legend of Zelda by Let's Talk Game Design (Archive)
04:01

I Put Super Mario Bros In The Legend of Zelda

Let's Talk Game Design (Archive)   |   0 views   |   2020-11-21

Super Mario Bros and the Legend of Zelda are two of the most iconic retro games of all time. What happens if you try and mash their gameplay together? That's what this video is all about (briefly). I'd love to get into more details about it, b...

What HAPPENED To My Game?! - 48 Hour Miziziziz GameJam Devlog by Let's Talk Game Design (Archive)
07:00

What HAPPENED To My Game?! - 48 Hour Miziziziz GameJam Devlog

Let's Talk Game Design (Archive)   |   0 views   |   2020-11-21

This is the devlog for my entry into the 48 hour Mizjam, hosted by Miziziziz, and the project went in an entirely different direction really, really quickly. I learned a valuable game design lesson about 'pivoting' while doing this, which I ho...

Game Design Basics - Let's Analyse A Game I Made by Let's Talk Game Design (Archive)
12:24

Game Design Basics - Let's Analyse A Game I Made

Let's Talk Game Design (Archive)   |   1 views   |   2020-11-21

Want to learn how to design a game? This video covers some game design basics, demonstrated through a real world example in a game that I made almost entirely for this express purpose. We'll go over the fundamentals of game design, from the pr...

Parcel Transportation Service and Delivery, This is 90% of the gameplay mechanic by How-to's and Other muck
01:23

Parcel Transportation Service and Delivery, This is 90% of the gameplay mechanic

How-to's and Other muck   |   1 views   |   2021-01-05

This is 90% of the gameplay mechanic, well at least the fun part of it... This is the start, but a big start to the other stuff. The rest should be easier to do. Join the [discord](https://discord.gg/XAwPxFW). Also, if you like the idea of the pr...

Future Proof Plays: looK INside - 2021/01/16 by Melissa's Game Streams
03:30:32

Future Proof Plays: looK INside - 2021/01/16

Melissa's Game Streams   |   0 views   |   2021-01-22

This is the first chapter of a point-and-click adventure game in which you discover the relationships between family members, resulting in a little family tree of portraits and names. There are definitely some parallels with _Return of the Obra Di...

Ganyu is Way Ahead of Paimon by Games
00:38

Ganyu is Way Ahead of Paimon

Games   |   0 views   |   2021-01-24

Was out getting some experience for everybody's favorite cocogoat when I came across the random event, "The Prey". Paimon fails to notice that the event was completed before she even started her explanation.